Tuesday, June 17, 2008

Spirits of the Times: Will Eisner's Life, In Pictures

The Will Eisner anthology Life, In Pictures (W.W. Norton, 2007) contains two substantial graphic novels, two shorter stories, and a vignette, each based at least in part on the personal experiences of the extended Eisner family. Those factual underpinnings help the stories avoid veering into melodrama. Combined with Eisner's considerable storytelling talents, the book as a whole is a sweeping, powerful survey of the society which shaped him and those he loved.

Of course, I come to Will Eisner's work largely through his most famous creation, the masked detective known as The Spirit. Eisner used the weekly Spirit stories as vehicles for his own experiments with the craft of writing and drawing comic books. Today, DC Comics publishes a Spirit comic book which at a minimum attempts to capture both Eisner's designs and the light-hearted attitude which infused most of those stories.

Nothing so portable is on display in Life, In Pictures. The story of interest to most superhero fans will probably be "The Dreamer" (1986), Eisner's autobiographical account of his early days as a cartoonist. Since "The Dreamer" also covers the birth of superhero comic books, it features thinly-disguised analogues of Harry Donenfeld, Major Malcolm Wheeler-Nicholson, Bob Kane, Jerry Iger, Jack Kirby, and other early luminaries. (Detailed annotations follow the story.) This is also perhaps the book's happiest story in the book. The four-page vignette "The Day I Became A Professional," which closes out Life, works well as a go-get-'em supplement to this story.

According to editor Denis Kitchen's introduction, "A Sunset In Sunshine City" (1985), which opens the book, came out of Eisner's 1984 move to Florida from his native New York City. There, apparently, the biographical portion ends, although apparently Eisner incorporated his changing attitudes about moving. The story begins as a bittersweet remembrance of the protagonist's long career running a local cafeteria, set against a snowy New York. As the memories wind down, though, Eisner leaves enough hanging that the reader wonders whether the story might shift gears; and sure enough it does, following our hero to his sunny retirement home and a different set of concerns. At twenty-eight pages, it's shorter than any of the other "big" stories, but it also does the most with its small cast. Characters win and lose the reader's sympathy, until everything finds an appropriate equilibrium at the end.

Perhaps the book's centerpiece is "To The Heart Of The Storm" (1990), Eisner's 204-page tale of family history. As Eisner rides the train which will take him to boot camp, and from there to the horrors of World War II, his memories reveal his family's struggles with anti-Semitism. Some give up their faith, some try to coexist, and some simply try to see the good in people. Through it all, Eisner manages his large cast well, connecting generations efficiently and using the view through the train's windows to set the flashbacks' scenes. Even the flashbacks-within-flashbacks avoid being confusing. While the reader might learn to expect the worst, somehow the family perseveres, and of course the reader is assured by Eisner's own success.

Following that tale is the slightly shorter (167 pages) "The Name Of The Game" (2001), Eisner's fictionalized account of his wife's family history. This is the book's most soap-operatic story, dealing with the constant struggle of German Jews to improve their status in life through marriage. Eisner jumps forward in time, and fills in background, with blocks of text, which only distracts from the story in the introduction of one character. The main character is the family's patriarch, seen first as a spoiled brat who grows into a stereotypical rich dilettante and must have responsibility practically shoved down his throat. Indeed, he looks better as the story progesses primarily because the people around him regularly act just as bad. This is also a tale of struggle, although it's a struggle to keep up appearances. It too achieves a kind of equilibrium, but the story's statement that the characters lived "happily ever after" is clearly meant ironically.

Speaking personally for a moment, I can't finish many "real-life" Will Eisner stories without having to sit and think about them for several minutes afterward. I don't want to dismiss any of this book as simple melodrama, because that implies that Eisner is manipulating the reader unfairly. Nothing about these stories strikes me as frivolous or gratuitous. With each story, Eisner knows the points he wants to make and makes sure each page reinforces those points. Characters cheat, drink, lie, and steal. Some receive an appropriate comeuppance, and some don't. Through it all, though, the reader becomes involved with their lives, even as he can see Eisner's hands guiding them through those lives. I'm glad I got to know these folks, and glad they could bring me closer to a creator I've long admired.
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New comics 6/11/08

Booster Gold #10 (written by Geoff Johns and Jeff Katz, pencilled by Dan Jurgens, inked by Norm Rapmund) feels a little "off" to me, and I don't quite know why. It's probably because there's so much going on. Rip Hunter narrates for a couple of pages, with his Chalkboard Of Destiny (TM) distracting the reader in the background. Booster takes over as the scene switches to the scrum with Max's forces ... and here, I think, is where things get too overloaded. Essentially the rest of the book takes place in and around a big superhero fight involving -- get ready -- a reunited Justice League International (including Guy Gardner, the good Doctor Light, J'Onn J'Onzz, and Batman); Superman; Max Lord; the original version of Despero; the white-ape Ultra-Humanite; Per Degaton; Black Beetle; Ted "Blue Beetle" Kord; Maximillian (the evil Skeets); Booster and his dad; and the Mystery Villain. Oh, and I forgot the interlude with Rip and the time bubble.

Johns and Katz and Jurgens do their best to break out of the fight the important character-based scenes involving Booster and his dad, the Beetles, and the sidekick droids; but even so, there's still a lot going on in the background. In other words, the scenes aren't put in perspective like they should be, so the rest of the players feel like distractions and/or afterthoughts. What's more -- and I admit this may be just me -- I couldn't remember the non-sacrificial function of the vehicle for the eventual heroic sacrifice. (Said sacrifice plays out like Wrath of Khan, or the last Lone Gunmen appearance, by the way.) There's a sacrifice, but I don't know what else it accomplished. We'll find out next issue, I guess.

Anyway, it's not a bad issue, and it may well play out better in context. It's just a frustrating installment for this month.

Most of The Last Defenders #4 (written by Joe Casey, pencilled by Jim Muniz, inked by Cam Smith) finds Nighthawk on the wrong side of just about everybody, as the term "non-team" starts to take on its most literal meaning. I thought it was fine, but once again, there's a lot going on in the background which apparently only has two issues to resolve itself.

Star Wars: Rebellion #14 (written by Jeremy Barlow, drawn by Colin Wilson) wraps up the current story arc with a lot of action, and a little denouement. There's a suggestion that Luke and Deena Shan are a little sweet on each other, and since this is the interstitial period leading up to Empire, I'm all for anything which gets him away from those understandable-but-creepy-in-hindsight feelings he showed for Leia. I have to admit I'm not as up on my Expanded Universe characters as I should be, or else I'd probably be more sympathetic to them. Still, I can accept how the narration builds Deena up, and I always like seeing spaceship combat. Once again the art reminds me of Howard Chaykin's early SW work from thirty years ago, except the brief glimpse we get of Han seems a little too paunchy for the whip-thin Harrison Ford of 1977. Pretty good if you've been with this story the whole way; probably better the more you know.

This month in Batman Confidential (#18 written by Fabian Nicieza and drawn by Kevin Maguire), Batgirl and Catwoman inch that much closer to making X-rated Internet fanfic mainstream, as they spend the first 10 pages naked from the neck down, fighting in a nudist club. The fact that Maguire draws Babs with all these extremely uncomfortable expressions and retreating body language doesn't make it better. If last month was an excuse for cheesecake, this month drops the pretense ... uh, as it were. As much as I like him, Maguire's figures are just rendered too literally for this extended sequence to be farcical. Maybe someone with a softer style could have pulled it off (what?!? sorry!) better. Cliff Chiang's "Naked Ollie" chases from Green Arrow/Black Canary come to mind, so Chiang or his designated replacement Mike Norton might have done well with this. Anyway, everyone puts their clothes on for the rest of the issue, and I presume the rest of the story. (There's only so many opportunities to play the nude card.) It's pretty entertaining, especially since it focuses on puppies. I am not kidding. It's almost like DC felt like it needed to atone for the nearly-nude scenes with, yes, puppies. So, in summary, come for the cheap thrills, stay for the puppies!

(P.S. DC, if you use that as a blurb, I'd at least like a free copy of the paperback.)

The "Barbarian Queen" scenes in Wonder Woman #21 (written by Gail Simone, pencilled by Aaron Lopresti, inked by Matt Ryan) are fine, but I want to mention the Sarge Steel/Tom Tresser bit which opens the issue. On its own it's good: a typical "walk with me" scene which sets up a few familiar conflicts and advances the plot. However, these are two well-established spy characters who, by virtue of their respective careers, should interact on a higher level. Tom "Nemesis" Tresser had his own backup series in The Brave and the Bold, teamed up with Batman a couple of times, and was in the Suicide Squad; and Sarge Steel was Charlton Comics' answer to Nick Fury. So if this scene involved, say, Dirk Anger and Jimmy Olsen, it'd be easier to take.

As for Wonder Woman, her posse of '70s DC barbarians continues to grow, along with the savagery of her fights. "Losing her grip" is, I think, a fairly radical direction for the character, because it seems like most writers want to portray her as always in control, diplomatic, etc. However, it's still a valid direction; and I think Simone has presented it well. Diana's finding out what she's like without the fundamental sources of her strength. The art in the "barbarian" section is also tighter and darker, with more attention paid to the blacks and a more washed-out color palette (credit colorist Brad Anderson for that). Add a couple of callbacks to Simone's first arc and it makes for a good issue.

Green Lantern Corps #25 (written by Peter J. Tomasi, pencilled by Patrick Gleason, inked by Drew Geraci) presents the origin of the Black Mercy plant. It's a sensible, space-opera-y origin which maybe brings in Mongul a little too neatly, but it sends the story in a very Star Trek direction. New inker Geraci fits well with Gleason's pencils, giving them a little more definition in places and even putting a "cartoony" sheen on some of the figures. There's a misplaced word balloon on page 2, and there's more foreshadowing about different-color lanterns, but other than that it's pretty good.

About half of Green Arrow And Black Canary #9 (written by Judd Winick, pencilled by Mike Norton, inked by Wayne Faucher) features Plastic Man, with the other half showing Speedy and the British guy fighting super-powered bad guys. Thanks to Norton and Faucher, it's all portrayed with a light, breezy tone, which certainly makes some of Speedy's quips easier to take. Norton and Faucher draw a good Plastic Man too -- perhaps even nicer than what cover artist Cliff Chiang might have done. The issue builds to a couple of Dramatic Reveals: the bad guys' employer (which is pretty obvious) and the next guest-star (also not unexpected, but not unwelcome either). I continue to like this book.

Action Comics #866 (written by Geoff Johns, pencilled by Gary Frank, inked by Jon Sibal) is a heck of a start to the latest Brainiac storyline. The Daily Planet newsroom welcomes Steve Lombard, sports brute; and welcomes back noted innuendophile Cat Grant. Frank and Sibal really lay on the Christopher Reeve and Margot Kidder references for Clark and Lois, but it's all good. (Cat looks like she had a familiar model too, but I can't place her.) However, the showpiece of the issue is Brainiac's abduction of Kandor, shown in flashback (naturally) with references to General Zod and Brainiac's Kryptonian origins. To say that Brainiac now = Borg + Alien wouldn't do it justice. It's cold, scary stuff which sets up his threat level very well. Still, there is a bit of Borg plotting in place: Superman defeats a pawn, but the "king" is still out there....

Trinity #2 (written by Kurt Busiek, pencilled by Mark Bagley, inked by Art Thibert) finds the Trinitarians battling personalized threats: rogue solar systems, giant robots, and a mystical metropolis. It's nice to see each handle their own in the space of a few pages or so. Meanwhile, in the second story (written by Busiek and Fabian Nicieza, pencilled by Tom Derenick, inked by Wayne Faucher), Green Lantern John Stewart fights Konvikt and Graak in a sleepy Massachusetts town square. So far Trinity looks like superhero comfort food, and if it continues like this I suspect I won't have too many bad things to say about it.

Finally, here's Titans #3 (written by Judd Winick, pencilled by Joe Benitez, inked by various people), a frustrating installment of a series which has yet to define itself. Benitez' art has personality, but he doesn't have a handle on these characters. I hate to go all fanboy, but in an early pedeconference scene, all the characters are the same height. At the very least Starfire should be the tallest, but in a long shot she looks shorter than the Flash. Likewise, Beast Boy and Raven should probably be the shortest. These aren't just stylistic choices, they inform the characters' personalities.

The plot of the issue involves the Titans pairing off, with unfortunate results. While there's an in-story explanation, the sad thing is that the book has already established its willingness to "push the envelope" with regard to these characters, so we don't know how much of their behavior was provoked. I'm not saying the Titans should always be hugging, but Winick hasn't done much to lay a foundation for their normal behavior. I'd like to think this book will find its equilibrium sooner rather than later, but it might not happen for a few more months.
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Sunday, June 15, 2008

Sunday Soliloquy

On Father's Day, a posthumous present for Dr. Thomas Wayne:


(Batman doesn't usually beat up aging gunmen, does he? "And here's a little something for yer arthritis, grampa!" I guess he's entitled in this case....)



Note that Batman says "his wife died from the shock." In this version of the story, Martha Wayne had a weak heart. That still didn't let Chill off the hook, though: an earlier caption says "that single bullet really killed two people...!"

Of course, Martha is killed outright in most other accounts, but that detail would've made this harder to use on, say, Mother's Day.

[From "The Origin Of The Batman!" in Batman #47, June-July 1948. Written by Bill Finger, pencilled by Bob Kane, inked by Charles Paris, lettered by Ira Schnapp. Reprinted in The Greatest Batman Stories Ever Told (1988), with color reconstruction by Adrienne Roy.]
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Friday, June 13, 2008

Friday Night Fights

The Spirit Jam teamed Will Eisner and his most famous creation with dozens of comics professionals.


Of course, one thing stayed the same ...


... the Spirit dished out, and took, a lot of punishment.

I'll try not to sing out of key, Bahlactus!

[From Spirit Jam, reprinting a story from The Spirit Magazine #30, July 1981. This sequence scripted by Mike W. Barr, pencilled by Joe Staton, inked by Bob Smith, and lettered by Todd Klein. Project coordinated by Will Eisner, Denis Kitchen, and Cat Yronwode.]
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Wednesday, June 11, 2008

Compare and contrast

Having trouble uploading images to the Blog@Newsarama gallery, so here's a little visual-aid supplement to tomorrow's post.

Here's page 234 of the 1976 Michael Fleisher Encyclopedia Of Comic Book Heroes Volume 1: Batman. Fleisher uses a lot of quotes and textual details in his articles.



Now, here's page 194 of Bob Greenberger's Essential Batman Encyclopedia, out this week.


Note that Greenberger covers the same subjects as Fleisher, includes more recent entries, and has reworked the "Joker" article to be more of an overview. It's less detail-oriented, but reaches further.

I can't count how many times I read Fleisher's book as a kid, and I was very thankful to Teh EBay for my replacement copy (this was before DC reprinted it last year). However, Greenberger has done a really great job in his own right. Well worth your disposable income.
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Monday, June 09, 2008

New comics 6/4/08

Hey, it's June! Who knew?

Lots of books this time, so no time for chit-chat.

Obviously I spent a lot of time with Trinity #1 (written by Kurt Busiek, pencilled by Mark Bagley, inked by Art Thibert), so it wasn't too bad, but OH DEAR LORD another scene of table talk! First Meltzer, then Dwayne McDuffie a couple of weeks ago, and now Busiek. I'm hoping this is the only such scene for, say, fifty issues. It's not like the Four Horsemen miniseries felt the need to sit the Trinitarians down for a Continental breakfast.

Other than that, I will say that I won't mind spending the next year with Busiek and Bagley. For his first big DC outing, Bagley shows he has the chops to do the company's most familiar characters. His Wonder Woman and Flash look especially good. I'm predisposed to like Busiek, so there you go.

Once again I get the feeling that Star Trek: New Frontier #3 (written by Peter David, drawn by Stephen Thompson) would mean a lot more to me had I been reading the NF books. This issue's plot features shocking! revelations about who's being impersonated, or who might be impersonated. The last page had me particularly confused. Two issues to go, so I might as well stick with it.

House Of Mystery #2 (written by Matthew Sturges, drawn by Luca Rossi) doesn't spend a lot of time on the "nested" story (written by Bill Willingham), which is good. The nested story isn't that compelling, despite some pretty Jill Thompson art. However, nothing much happens in the main story either. Its big emotional moment involves Fig, our heroine, discovering that she can't leave the HoM, but we kinda already knew that. The secondary emotional moment, where she starts to spill her guts to one of the housemates and ends up berating him, also doesn't ring quite true. The rest of the issue finds the housemates acting quirky without much to show for it. While I'd otherwise probably fault the book for being too broad, the characters haven't distinguished themselves from one another yet. Mostly issue #2 was just Fig acting out against a bland backdrop.

Much of Tor #2 (by Joe Kubert) is a flashback detailing Tor's pre-issue-#1 journey, which is fine; but it gets a little loopy towards the end and eventually acknowledges that maybe those psychotropic leaves might be affecting it. As with issue #1, Tor fights a prehistoric monster in order to protect his new little friend. Accordingly, as with issue #1, I appreciated #2 for its craft, because who am I to criticize Joe Kubert? Besides, I have to get #3 to figure out what's going on.

I don't have any strong feelings about issue #3 of Batman: Death Mask (by Yoshinori Natsume), so I'll just say it's nice for what it is -- an above-average Legends of the Dark Knight-style story -- and it is getting me used to reading manga. Learning can be fun!

With her own title cancelled, Catwoman is more free to roam around the main line Bat-books, so the cover of Detective Comics #845 (written by Paul Dini, pencilled by Dustin Nguyen, inked by Derek Fridolfs) plays up her appearance. However, the story itself is a nice little whodunit which manages to withstand its conclusory leaps of logic. As such, it focuses on the Riddler, who's been trying to upstage Batman at the whole consulting-detective thing. It also introduces a group who I can't help but think is the Internet version of the old Mystery Analysts of Gotham City. The idea that Batman has a group of online buddies who only know him through a generic username is still a terribly appealing one, so if you like that, you'll like this story.

Rounding out this week's Bat-books is Nightwing #145 (written by Peter J. Tomasi, pencilled by Rags Morales, inked by Michael Bair), an issue which starts to stretch the "Freefall" storyline past its point of usefulness. It wasn't too long ago that Nightwing and Robin brought this particular storyline to a stop, but we're apparently not done with it yet. The issue even appears to bring things back to that same point. Now, to be fair, this time around deals more with Talia al Ghul and Mother of Champions, incorporates Batman, and features the surprising return of another Bat-foe, but still. The concept of a mad scientist creating super-powered soldiers isn't specific enough to Nightwing to warrant this much focus. At least Rags and Bair are back for the whole issue.

Speaking of which, Supergirl #30 finds relief artist Ron Randall drawing the whole issue, with Will Pfeifer taking the place of regular writer Kelley Puckett. Looks like a fill-in issue to me, but it's not a bad one. It helps define the character in relation to Superman in a way which puts Puckett's storyline in a much different perspective, and it even incorporates the Box O' Universe from Puckett's first issue. Randall's art is clean and simple, although it flirts with being stiff and bland at times.

Overall, though, the issue I enjoyed the most was Manhunter #31 (written by Marc Andreyko, drawn by Michael Gaydos). It's the triumphant return of a title which has seen two long hiatuses (hiatii?), so it opens with an efficient two-page recap of the character's history. I'm not that familiar with Gaydos, but his work reminds me of early J.H. Williams, John Paul Leon, or maybe Tommy Lee Edwards -- thick lines and lots of blacks. The main story does proportionately as well with its 20 pages. After opening with the requisite superhero battle, it reintroduces our heroine's family and supporting cast, and through them sets up the current immigration-related arc. Last time I praised the new Action Comics for using its 22 pages well. This time, however, Manhunter really does a great job showing what a single issue can mean to a long-running superhero serial. High marks all around!
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New comics 5/29/08

May 29, 2008 was Grant Morrison Day for DC superhero fans, heralding the arrivals of Final Crisis #1, All Star Superman #11, and Batman #677. Those three issues made up half of my haul, so let's start with the other half.

Honestly, the most pleasant surprise was Action Comics #865, a Toyman spotlight written by Geoff Johns, with art by Jesus Merino. I never did like Johns' all-villain issues of The Flash, but those largely aimed to "grittify" old, goofy Rogues. Here, Johns aims to clean up some continuity issues surrounding the Toyman, and along the way to re-establish him as slightly less dark. The result is quite good, and shows what can be done in the space of 22 pages. Perhaps better known as an inker, Merino is also a fine storyteller with (if this issue is any indication) a good sense of design. His regular style isn't too far from DC's baseline, but he and the Hi-Fi colorist drop into a watercolor-y "Tim Sale" mode for the flashbacks. The best part of the issue, though, is its misdirection regarding the means of Jimmy Olsen's rescue. I wasn't expecting it, and I'm glad a comic book can still catch me off-guard.

Countdown To Mystery #8 will be remembered for its salute to Steve Gerber, and that's probably as it should be. Writers Adam Beechen, Gail Simone, Mark Evanier, and Mark Waid each offer short takes on how they would have ended "More Pain Comics," Gerber-style. Beechen invokes Howard The Duck. Waid uses a Gerber-esque text box. Evanier gives Kent Nelson a there'll-always-be-a-Fate speech that's equal parts cynicism and hope. Simone grounds her conclusion in psychology, this Fate's civilian calling. It's not fair not to list the artists, because they each do fine work, but the art is of the same piece as the regular team of Justiniano and Walden Wong: a sort of softer, fuller Walt Simonson. This Doctor Fate series was supposed to be a new and exciting take on a character DC loves to use, and I'm sure that had Gerber lived, there would have been at least a stab at a regular series and probably some form of lasting legacy in the pages of Justice Society. Wisely, though, DC chose to honor Gerber's work not by farming the conclusion out to another writer and continuing with those plans, but simply by assuring the readers that it all turned out well, and by the way be on the lookout....

The conclusion of the Spectre story (written by Matthew Sturges, pencilled by Chad Hardin, inked by Robert Campanella) was decent enough: for various reasons, the Spectre can't really fight Battle-Armor Eclipso one-on-one, so he encourages Bruce Gordon to re-absorb the dark god. It's nothing new, but it was presented well, and I'm sure we'll be seeing more of Eclipso in the months to come. I don't feel any better for having read the whole thing, though.

I bought Batman: Gotham After Midnight #1 (written by Steve Niles) mostly for the Kelley Jones artwork, and I'm sticking by that. It's not just his unique style, but his page layouts and his bits of marginal business, which really make the book enjoyable. Unfortunately, Niles can't quite decide how seriously to take things; so the combination of Jones' over-the-top storytelling and Niles' ultra-straight Batman tend to steer the issue towards self-parody. I'll be back next issue for the art, and I'll hope the script works with it a little more.

Batman #677 (written by Grant Morrison, pencilled by Tony Daniel, inked by Sandu Florea) gets into the meat of "Batman, R.I.P." by laying out the ultra-paranoid notions at the heart of the plot. I give Morrison a lot of credit for the audacity of these ideas. If true (which I doubt, and which the issue itself seems to question), they would be almost impeccable retcons which wouldn't invalidate a whit of Batman stories but which would redefine "Batman's" very existence. This issue thus accelerates the plot faster than just about every Bat-epic of the past twenty years, doing so largely through a conversation in the Batcave. There is, of course, the feeling that Jezebel Jet is behind the whole thing, but I think Morrison is better than that; and based on this issue, I have high hopes for "R.I.P."

The penultimate issue of All Star Superman (#11 written by Morrison and drawn by Frank Quitely) is pretty much wall-to-wall awesome, featuring a super-powered Lex Luthor, a dying Superman's battle with Solaris the Tyrant Sun, the introduction of Luthor's cheeky niece, and no sense that this will end with anything but the Man of Steel's heroic sacrifice. Never has the impending death of Superman seemed so obvious and yet so right. Can't wait for issue #12.

Finally (ha ha), here at last is Final Crisis #1 (written by Morrison, drawn by J.G. Jones), the start of DC's big run-out-the-year crossover. (By the way, last time I got Sparx and Live Wire confused -- that was Live Wire in Birds Of Prey, and it's Sparx here.) On the whole I liked it. It didn't try to be too loud or flashy, opting instead to start slow. Considering that Morrison's talked broadly about what's to come, I imagine things will get loud before too long. I liked the police-procedural approach, contrasting the Green Lanterns with the Justice League and the police themselves. I liked the use of "Terrible" Turpin as the point-of-view character. I don't think that you-know-who is really dead, but neither do I think that Libra is really you-know-who-else. I liked Jones' work, especially the "reveal" of Darkseid (it's the eyes) in the Dark Side Club, but my concern is that he can't do big-and-loud like, say, Howard Porter on Morrison's JLA. The best description may simply be "ominous," and that's just fine with me.
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Friday, June 06, 2008

Housekeeping

Well, here it is -- the end of another week and not much on this blog to show for it. In the corporeal world, however, my recycling bin overfloweth; the car's oil has been changed; and a lot of papers and knick-knacks have been reorganized.

Also, in addition to the regular Grumpy Old Fan column, I've started annotating Trinity over at the New-Look Blog@Newsarama. Check it out, won't you? -- and please, feel free to leave comments here (on both the annotations and the new GOF) until we get the bugs worked out over there.

A busy weekend awaits, so there might not be updates here until Monday. See you then!
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Sunday, June 01, 2008

Sunday Soliloquy

Today, an experiment.

"I know what you're thinking: 'did he fire six shots or only five?' Well, to tell you the truth, in all this excitement I kind of lost track myself.

"But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: do I feel lucky?

"Well, do ya, punk?"


Let's take that little monologue, stretch it out, and reword it for someone who doesn't have the most powerful handgun in the world:



Now, if you're Marvel Comics at the start of the 1980s, try to estimate how much money you'll make from a lot more scenes like that.

[From "Wolverine: Alone!" in The Uncanny X-Men #143, May 1980. Co-plotted by Chris Claremont and John Byrne, script by Claremont, pencils by Byrne, inks by Terry Austin, colors by Glynis Wein, letters by Tom Orzechowski.]
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Saturday, May 31, 2008

New comics 5/21/08

Yes, these are comics from ten days ago. Memorial Day Weekend was just too jam-packed, and I came out of it apparently itching to write a 2200-word dissertation on Crisis On Infinite Earths, the original JLA/JSA team-ups, and the problems with line-wide events.

Therefore, might as well begin with the lead-in to the latest LWE, Justice League of America #21 (written by Dwayne McDuffie, pencilled by Carlos Pacheco, inked by Jesus Merino). I really, really hope that this is the last crossover-affected issue of JLA for a while. It begins with a 9-page sequence of the "Trinity" sitting around a table talking about how they're not really running the League from behind the scenes. I thought the dialogue was good ("I had a run-in with Mr. Polka-Dot." "Is that a euphemism?"). However, although Pacheco kept the talking heads from getting too boring, he could have used a few flashback images. Overall, it assumes a little too much knowledge, even on the part of the longtime reader. I presume this will have repercussions in JLA itself, but I wouldn't be at all surprised if it showed up later in Trinity.

The bulk of the issue concerns the Human Flame, his fight with Red Arrow and Hawkgirl, and his recruitment by Libra. HF is a schmoe, that's for sure; but he's not the stereotypical lovable-loser supervillain schlub. McDuffie gives him a mean streak that undercuts whatever sympathy we might be starting to feel. Likewise, Pacheco doesn't play up any endearing parts of his dumpy appearance. Overall, this was a well-told story, but I still think it should have been in a Secret Files.

For those of you who know the dirty secret of cruise ships -- namely, that they give the surviving passengers hush money to cover up all the deaths -- the nautical nastiness depicted in The Spirit #17 (written by Mark Evanier and Sergio Aragones, pencilled by Aluir Amancio, inked by Terry Austin) will come as no surprise. This was yet another light-hearted, compact caper using Will Eisner's characters and designs; but one of the subplots seemed pretty obvious and the other only slightly less so. Also, from what little I've read of the original Spirit stories, I don't remember Ellen Dolan being such a self-absorbed Barbie doll. Amancio and Austin's work is more cartoony than Paul Smith or Mike Ploog, but it gets the job done.

According to the first page of Fantastic Four #557 (written by Mark Millar, pencilled by Bryan Hitch, inked by Paul Neary), I should have read Mighty Avengers #11 first. However, I don't know why; and I'm not eager to track down a 3-month-old issue to find out. Anyway, I did like how Reed and Sue celebrate their anniversary, but the rest of it is a bunch of exposition wrapped around a one-joke fight scene. I can kind-of accept "the Anti-Galactus," but things like Johnny's nympho supervillain girlfriend and the faux-drama about Reed being tempted just seem artificial. The snow effects look better this time, though.

Captain America #38 (written by Ed Brubaker, pencilled by Steve Epting, inked by Epting and Mike Perkins) (re)introduces what I presume is the last player in this particular arc, and sets him up against Bucky/Cap. It's hard to explain without giving everything away, but I'll try. Using a raid on an AIM base as its main sequence, the issue examines the relationships of mentors and proteges, and inspirations and successors; and observes that, for the three principals involved, those roles have shifted, if not outright reversed. It's a neat little chapter which probably sums up at least one of Brubaker's overriding themes, and while it might appear to be a simple action issue, there's a lot more going on.

For the second straight month, Tangent: Superman's Reign (#3 written by Dan Jurgens, pencilled by Jamal Igle, inked by Robin Riggs) focuses on the squad of Tangenteers trying to free the Tangent Atom. While that subplot achieves some closure, and the two worlds' characters actually come into conflict (as opposed to comparing notes), it still feels a little redundant. I like Igle's work fine, although Riggs' inks are looser than what Igle usually gets. It feels more like a Justice League story than what's been in JLA lately; and next issue I bet things will pick up.

The "Dark Side Club" banner started appearing on particular DC titles last week, and it looks like the kind of underground fight-club we've seen before. Specifically, Birds Of Prey #118 (written by Tony Bedard, pencilled by Nicola Scott, inked by Doug Hazlewood) opens with a fight involving Sparx, a D-list character whose abduction we see in the first issue of Final Crisis. So, you know, there's that crossover element we like so much. The rest of the issue involves Black Alice and Misfit fighting, again. This issue introduces a new aspect of their relationship which leads to a result I wasn't expecting. However, I wasn't expecting it because their relationship feels artificially manipulated to begin with, and the latest twist just seems like another manipulation. Scott and Hazlewood are good as always, with (I hate to say it) a grisly, shadowy death being a particular highlight.

The new issue of The Flash (#240, written by Tom Peyer, drawn by Freddie Williams II) also sports a "Dark Side Club" banner, but it's incidental to the main story of Wally and Jay vs. Grodd and Spin. I can't complain any more about Williams' chunky Flash, because he seems to have gotten through that phase. I also got a kick out of this issue's mind-control victims talking in Local-Newscast-ese -- it's funny 'cause it's true. The cliffhanger makes me wonder about the length of the current setup, though....

Finally, here's Jay Garrick again, teaming up with Batman in The Brave and the Bold #13 (written by Mark Waid, pencilled by Jerry Ordway, inked by Scott Koblish and Bob McLeod). They make a good team, because the easygoing Jay not only provides a good counterpoint to Batman's intensity, Batman respects him and so dials it back a few notches. The plot, involving an old Bat-villain, a mad scientist, killer robots, and Jay's chemist colleagues, may be more complicated than it needs to be, but it's probably necessary to get these two characters together. I daresay Ordway's more understated style is better-suited to this story's amiable nature than George Perez's would have been; and Waid provides good conversation amongst all the robot-smashing.

Look for the comics from Thursday (Happy Grant Morrison Day!) in the next couple of days.
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Friday, May 30, 2008

Friday Night Fights

If a tree falls in the forest and no one is there to hear it, does it make a sound?



If an intercompany crossover gets scrapped after 21 pages are pencilled, do Batman and Captain America really fight?



Now, that's not entirely fair. After all, when JLA/Avengers was eventually published, it made the original 1983 plot one of the teams' "annual meetings." Therefore, from a certain point of view, it did happen.



It was in an alternate reality, of course ... but aren't they all?

Bahlactus has all the answers!

[From the unpublished first meeting of the Justice League of America and the Avengers, planned for publication in 1983. Plot by Gerry Conway and Roy Thomas, pencils by George Perez. Reprinted in Avengers/JLA Compendium, 2004.]
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Friday, May 23, 2008

Friday Night Fights

It's easy to do a Batman sequence for Friday Night Fights . It's not much harder to pick out one in black-and-white, as per Bahlactus' instructions for this round.

Therefore, I like these particular pages because they demonstrate the tone of the Batman books in the early '70s. Basically, Alfred's niece -- not, we rush to point out, Alicia Silverstone -- has somehow found herself in the old "governess in the haunted mansion" circumstance. After reading her latest letter, Uncle Alfred suggests that maybe his employer might want to check things out.

So here's Batman, calmly walking through the woods in full costume, trolling for information ...


... but really, why wouldn't a couple of thugs want to beat up a loon in a bat costume? Clearly Batman knows this, and is just looking for any excuse to cause trouble. The results are predictable:



Two guards, each carrying a farm implement -- yeah, a page is about right.

[From "The Demon Of Gothos Mansion!" in Batman #227, December 1970. Written by Denny O'Neil, pencilled by Irv Novick, inked by Dick Giordano, lettered by Ben Oda. Reprinted in Batman From The '30s To The '70s (1971).
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Tuesday, May 20, 2008

New comics 5/14/08

I wasn't planning on buying any more of Secret Invasion than I had to, but I was intrigued by the last page of Secret Invasion: Fantastic Four #1 (written by Roberto Aguirre-Sacasa, pencilled by Barry Kitson, inked by Mick Gray). I won't spoil it for you, but it is a callback to an era I didn't think Marvel was in a mood to revisit. The rest of the issue is standard FF fare, following a Skrull infiltrator's sabotage of the Baxter Building. That's not the real story, though; and that's where the last page comes in. I've not read Aguirre-Sacasa's FF work before, but he does a good job here, getting through exposition about the sabotage and SI generally in an efficient manner. Barry Kitson's work is less cluttered than, say, his Legion pencils, and although Mick Gray has inked him before, the work doesn't seem as rigid. Overall, it's a nice-looking book that will probably work well as a standalone Skrull adventure.

Serenity: Better Days #3 (written by Joss Whedon and Brett Matthews, drawn by Will Conrad) finds the crew having to rescue Mal, which was kind of a surprise to me because I didn't remember the last issue leaving off with that. In fact, this whole miniseries has seemed disjointed, issue-to-issue. It also feels a bit short, like it could have used at least one more installment. Anyway, this one is fine for what it is -- Whedon and Matthews obviously have the characters' voices cold; and Conrad does fine with the likenesses and the storytelling. Maybe in a chunk it will read better, so maybe I should be waiting for the trades instead.

The same may be true for Last Defenders #3 (written by Joe Casey, pencilled by Jim Muniz, inked by Cam Smith), which is starting to veer too much into arcane-Marvel territory for me. I don't have a problem with the dialogue or the art, but I get the feeling that I'm supposed to be more emotionally affected by the plot.

Huntress: Year One #1 (written by Ivory Madison, pencilled by Cliff Richards, inked by Art Thibert) is in a weird position. The modern version of the character has been around for almost twenty years. For much of that time she was a B-list character in the Batman books. She resented Batman for not trusting her (join the club), she teamed up with Robin, and slept with Nightwing. She had two stints in the Justice League, first under Giffen/DeMatteis and then under Morrison. For the past few years, though, she's been a more well-adjusted member of the Birds Of Prey -- a little hardcore on occasion, sure, but more often than not kicking back with a beer after a mission is done.

Therefore, the Helena Bertinelli of H:Y1 is something of an artifact -- all hardcore, no quarter asked, none given. This issue retells the story of her family's murder and casts her in something approaching the Michael Corleone role: she wants to get out, but she's so good at playing the game. The issue itself is told non-sequentially, with different color palettes (wielded by Jason Wright) for different time periods; and that can get a little confusing. There are also quite a few new (or at least unfamiliar) characters, so while we know the outlines of Helena's story, it can be a chore to fit the others' timelines to hers. Madison's dialogue doesn't go over the top too often, and apart from the flashback problems, Richards is a decent storyteller. Overall, it's not particularly bad, but if this were ten years ago, it'd be less of a jolt.

I don't want to sound like an apologist -- or worse, a chauvinist -- but despite the "Catfight Begins Here" tagline on the cover of Batman Confidential #17 (written by Fabian Nicieza, drawn by Kevin Maguire), the issue didn't strike me as an excuse for 22 pages of cheesecake. As an extended chase sequence involving Batgirl and Catwoman, it is basically two attractive women in skintight costumes leaping and jumping and falling and fighting, so ... well, I guess that does sound like an excuse for cheesecake. Still, Maguire doesn't go out of his way not to draw sexy women, and the 22 pages are spent mostly on the mechanics of the chase itself. Nicieza uses dueling narrative captions, the device Jeph Loeb taught me to hate, but since he focuses mostly on the earnest Batgirl, they're used to good effect. Looks like a promising, if inconsequential, story.

Bat Lash concludes with #6 (written by Sergio Aragones and Peter Brandvold, drawn by John Severin with help from Javier Pina and Steve Lieber). I've said it before -- this miniseries was produced fairly well, but on the whole it seemed more like a generic Western than something which would have established Bat's "Maverick"-esque personality. Since this is the end, the bad guy gets his, starting with an entertaining sequence which finds pretty much everyone else in the book throwing things at him. Pina and Lieber draw the climactic pages in a style which is a little cleaner than Severin's, but not incompatible therewith. Actually, I wonder if this is the end for ol' Bat, since the very last panel seems like something of a cliffhanger for someone who might only be familiar with the character through this book. I will say that if Aragones et al. come back for a sequel, I'll probably get it; but I wish this miniseries had had a little more distinctiveness.

Green Lantern Corps #24 (written by Peter Tomasi, pencilled by Patrick Gleason, inked by Prentiss Rollins and Drew Geraci) follows our familiar GLs as they track Arisia and Sodam Yat, captives of the Black Mercy. Those of you expecting the familiar ideal-fantasy-fate seen in previous BM appearances may be disappointed here, as the plant has been made a little meaner by Mongul. That's not necessarily bad, though; because honestly, how resonant would Arisia or Yat's ideal fantasy be (as opposed to, say, Kyle or Guy's)? Add a creepy interlude with the Sinestro Corps prisoners on Oa and it's a full issue. However, as hard as it tries, this issue has a very matter-of-fact feel -- almost day-at-the-office -- right up to the last page. That last page redeems it, though.

I don't have much to say about Green Arrow And Black Canary #8 (written by Judd Winick, pencilled by Mike Norton, inked by Rodney Ramos) except that I liked it. It's a little light on scene transitions, but that could just be me not paying attention. I like Norton and Ramos as replacements for Cliff Chiang, I thought Winick's dialogue was a little cute at times but I can take it, and I liked the misdirection at the end.

Winick's other book this week, Titans #2 (pencilled by Joe Benitez, inked by Victor Llamas), was more of a puzzle. First off, let's make one thing perfectly clear: I've read the Wolfman/Perez Titans. Whenever I continue the Big Titans Project, I'll be getting into the post-Perez years. I've seen Wolfman/Perez pastiches before, most obviously from Devin Grayson and Phil Jiminez. Therefore, I'm not sure the Old New Teen Titans are best served by a return to Wolfman/Perez sensibilities.

However, I don't know that they need Judd Winick and Joe Benitez (or whoever the artist will be next month). This issue finds the Titans -- who refuse to acknowledge that they've gotten back together -- making sure that all the ex-Titans are safe from Trigon's minions. That makes sense. What doesn't make as much sense is Benitez drawing Trigon like Iggy Pop and Raven (in what is basically a dream sequence) like Aeon Flux. In fact, Benitez and Llamas' work looks like the offspring of Sam Kieth and Ed Benes. It's not bad in the sense that it tells the story in an understandable way; but it's not even as "realistic" as Ian Churchill's work was last issue. Still, it has personality. As for the plot, not much happens this issue beyond rescuing Argent in the opening pages and visiting Trigon midway through. I do think this book has potential, but first it has to decide what it wants to be.

Superman #676 (written by Vito Delsante, pencilled by Julian Lopez, inked by Bit) is an "untold tale" of Supes' first meeting with the Golden Age Green Lantern, as the two track down Solomon Grundy on Memorial Day. There's a lot of Greatest Generation-oriented narration, with which I can't argue; but it gets a little obvious after a few pages. The art is similar to the Carlos Pacheco/Jesus Merino style, which is nice, although it's made more 3-D by the color effects of Marta Martinez, and that can get a little overpowering. In the end, though, it tells the story well. This is an issue more for the longtime fan who wants to see the most powerful hero of (current) DC-Earth's Golden Age meet the most powerful hero of "today." That reader will appreciate the nods to DC history which pepper the story, and might forgive the fact that otherwise the story tries a little too hard.

Speaking of DC obscura, Gail Simone is making me hunt through the old Who's Whos for the scoop on the guy behind Wonder Woman #20 (written by Simone, pencilled by Aaron Lopresti, inked by Matt Ryan). He sends Diana on a quest to help a certain public-domain barbarian defeat his famous nemesis. This means new penciller Lopresti gets to draw Diana fighting wolves and barbarians without the benefit of most of her powers. A flashback scene with Etta Candy sets up the quest and lets Simone address the issue of Jodi Picoult's "Naive Diana," who was flummoxed by pumping gas. I liked this issue better than the Khund storyline, although Simone seems to be settling into a groove of "who will Diana fight this month?" She's found the right voice for Diana to do it, though, so I'm not complaining too much.

Booster Gold #9 (written by Geoff Johns and Jeff Katz, pencilled by Dan Jurgens, inked by Norm Rapmund) isn't exactly the perfect superhero-comic single issue, but it does demonstrate how much 22 pages can do. Basically the old Justice League International gang reunited to take down Max Lord and the mind-controlled Superman, it takes Booster and Beetle from a bombed-out Batcave to the final confrontation with the villains behind it all. (Continued next issue, of course.) Jurgens has done evil-alternate-timelines before, and in Justice League America to boot, so this is solid ground for him. Likewise, tweaking Infinite Crisis isn't too hard for Johns. This is an extra-fine storyline, and I'm eager to see how it ends.

Finally, Batman #676 (written by Grant Morrison, pencilled by Tony Daniel, inked by Sandu Florea) begins the long-awaited "Batman, R.I.P." arc with the Club of Villains, the Dynamic Duo taking out a would-be masked villain in about two minutes, a couple of scenes intended to beef up Jezebel Jet's character, and a visit with the Joker which took me a few tries to understand. Each is important not so much for their details, but for their tone. The issue as a whole hints that Batman's "happiness," both with Jezebel and in costume, will be his downfall despite the extent to which he's investigating the Black Glove's organization. If Morrison's basic take on the character is that "Batman always has a plan," this may be the storyline which tests his planning ability. Daniel and Florea convey this all in a satisfactory manner, from the ridiculous (the Green Vulture) to the sublime (the Joker). It's a good start to what is rumored to be a great story.
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Sunday, May 18, 2008

Sunday Soliloquy

Doom had a few good speeches in the classic "Trapped In Latveria" storyline, but this one stuck out. Not only does it have this great splash panel ...



... it hints at another of his dark secrets --



-- namely, that he had Earth-Marvel's Stan Lee roughed up by Doombots for misspelling "soliloquy."

[From "The Name Is Doom!" in Fantastic Four vol. 1 #84, March 1969. Written by Stan Lee and Jack Kirby, pencilled by Kirby, inked by Joe Sinnott, lettered by Sam Rosen. Color reconstruction by Tom Smith. Reprinted in Marvel Masterworks: Fantastic Four #9 (2005).]
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Friday, May 16, 2008

Friday Night Fights

So ... who thinks Mary Marvel needs the black cheerleader outfit to be tough?

Here she is in December 1942, taking apart some goons after saying "Shazam!" for the very first time ...



... and here she is in July-August 1975, showing that experience doesn't mean sacrificing one's sense of humor.



(Yeah, she does more fighting in the older scan, but I've always liked her '70s look. I wonder if she would have grown up to be Bailey Quarters. Mmmm ... Bailey Quarters....)

Ahem. Our magic word is "Bahlactus!"

[First scan from "Captain Marvel Introduces Mary Marvel," in Captain Marvel Adventures #18, December 1942. Written by Otto Binder, drawn by Marc Swayze. Second scan from "Secret of the Smiling Swordsman!," in Shazam! #19, July-August 1975. Written by E. Nelson Bridwell, drawn by Bob Oksner, lettered by Ben Oda. Both stories reprinted in Shazam! From The '40s To The '70s (1977).]
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Sunday, May 11, 2008

Sunday Soliloquy

It's Mother's Day -- how about a little Celestial Madonna?


According to reliable sources, after leaving the Avengers, Mantis next "appeared" during Steve Englehart's Justice League run (in an issue which was one of Young Tom's favorites) and went on to have her baby in Englehart's Scorpio Rose.

However, we like to think that her particular phraseology inspired a certain Paul McCartney song....

[From "The Reality Problem!" in The Avengers vol. 1 #130, December 1974. Written by Steve Englehart, pencilled by Sal Buscema, inked by Joe Staton, colored by Bill Mantlo, lettered by Joe Rosen.]
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Friday, May 09, 2008

Friday Night Fights

Forget Superman-Red and Superman-Blue -- here's Homer-Right versus Homer-Left!



We don't dare call Bahlactus "Mr. Sparkle"....

[From "Too Crazy, Juvenile Prankster: Bartomu!", originally published in Simpsons Comics #131, June 2007; and reprinted in the 2008 Bongo Comics Free-For-All sampler. Written by Chuck Dixon, pencilled by Nina Matsumoto, inked by Andrew Pepoy, lettered by Karen Bates.]
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New comics 5/7/08

Just for fun, let's start with Supergirl #29 (written by Kelley Puckett, pencilled by Drew Johnson and Ron Randall, inked by Ray Snyder and Randall). In this issue Supergirl works with Resurrection Man and a mad scientist to make good on her promise to cure a dying boy of cancer. There always seems to be a lot of talk about what a Supergirl book "should" be like, and goodness knows I've done quite a bit of it myself. That said, I think this sort of approach is perfectly valid. Supergirl in this situation is what we lawyers call the Reasonable Person -- specifically, one with Superman's powers -- who can explore the kinds of issues Superman can't. It allows her to maintain the requisite connection to Superman (why would she be "Supergirl" otherwise?) without being redundant.

Anyway, this issue finds the Girl of Steel's plan put into action, and reveals its outcome. A lot of it involves Supergirl getting to know Rez. Man (who I know only from DC One Million, unfortunately) and, to a lesser degree, the mad scientist. The rest is a fight scene. It's all very dry and moody, thanks to a lot of black ink from Randall and Snyder. Randall and Johnson's pencils mesh pretty well -- you can tell the difference because Randall's work is a little more flat and tends not to go as well with the subtleties of Kahila Tripp's colors. It kind of takes your mind off the fact that a super-powered girl in a skimpy outfit (who still doesn't look skanky, by the way) is on a nigh-impossible mission. Nothing which happens in this book is completely unexpected, but I will say that it made me wonder about the consequences of Supergirl's plan, and I suspect that was at least part of the point. I'm eager to see what happens next, which is a pretty nice sentiment for a monthly comic book.

Nightwing #144 (written by Peter Tomasi, pencilled by Don Kramer and Rags Morales, inked by various people) also finds itself with two pencillers. This is officially another part of "Freefall," but it feels more transitory: the Great Ten's Mother of Champions is brought into the grave-robbing storyline; Talia shows up in New York to threaten Dick; Nightwing does some run-of-the-mill crimefighting; and Dick's new girlfriend (didn't cornrows go out 25 years ago?) helps him skydive. Morales contributes some good "acting" between Dick and Talia, but there's a lot packed into this issue (as usual) and it's hard to process out of the larger story's context.

Speaking of "the larger story," the new House Of Mystery (#1 written by Matthew Sturges and drawn by Luca Rossi) features a short story nestled within the main one. Seems that someone's stolen the HOM from the Dreaming and turned it into the Hotel California -- you leave when it says you can leave, and no sooner. Blondes are the protagonists here: Miss Keele, the architect who's been drawing the House, Close Encounters-style, runs to it in order to escape her macabre pursuers. Cress, the typical House resident, protests her captivity. Sally, a more mellow resident, tells her own gruesome story as "payment" for her tenancy. (It's written by Bill Willingham and drawn by Ross Campbell.) I thought the threads worked well together, although I had to work harder than usual to keep everyone straight. (That's what I get with Vertigo, I know.) Rossi was unfamiliar to me, but his work reminds me of a looser Michael Lark or a tighter Jesus Saiz -- thick lines and a little sardonic. Likewise with Campbell, whose work was much tighter and more "realistic," which made his story that much more effective. So, good job, Vertigo: you've gotten me reading one of your books for the first time since Army@Love #1.

I picked up Joe Kubert's Tor #1 (by guess who) based on the strength of Kubert's body of work. I'd barely heard of Tor, but Kubert + caveman seemed to be a good fit. It's a story told without dialogue, or balloons of any kind: an omniscient narrator describes Tor's thoughts. Tromping away from his dark past, Tor stops to treat his wounds and get some food, inadvertently eating some psychedelic fruit. Later, as indicated by the cover, he saves a hairy humanoid from a croc-o-saurus before running into the people who put the victim there. It's not an unfamiliar story, but it's told well (of course) and it is enticing enough to get me to stick around.

Evil demigods plague both stories in Countdown To Mystery #7. In the Eclipso story (written by Matthew Sturges, pencilled by Chad Hardin, inked by various people), Bruce Gordon and the accumulated superheroes (Hawk, Dove, Creeper, Plastic Man) take on an Eclipso cult and the badder-than-ever dark god himself. I get the feeling that this story depends on various ways to keep the Spectre in check, but since this is the penultimate issue, that's not quite as big a problem anymore. Hardin's pencils are fine; nothing flashy, more like cleaner Tom Grindberg back when Grindberg was trying to be Neal Adams. This story has jumped around so much I'm not sure who it's about anymore, and that makes it harder to tell if it's going anywhere.

The Doctor Fate story (plot by the late Steve Gerber, script by Adam Beechen, pencilled by Justiniano, inked by Walden Wong) finds the helmet in the hands of a young woman who's not ready for its power, and who gets taken on a trip through Hell as a result. You know the drill: the world is a cesspool of sweat and saliva, we're all just ants compared to the demons who really control things, yadda yadda yadda. Next issue is the multiple-choice ending necessitated by Gerber's death, so this could end up a few different ways.

The second issue of Batman: Death Mask (#2 by Yoshinori Natsume) was an improvement. Most of it is a flashback to Bruce's martial-arts training, with the requisite Batman foreshadowing. In the context of this story, though, the foreshadowing takes on a more mystical aspect which comes back to haunt Batman in the present. This issue has more action than the last one, which made it feel "more manga" to my untrained eyes.

Back in the land of left-to-right Batman, Detective Comics #844 (written by Paul Dini, pencilled by Dustin Nguyen, inked by Derek Fridolfs) concludes the Zatanna/Ventriloquist two-parter with the origin of the current Ventriloquist. Once the mousy daughter of a mob boss, she got glammed up after being left for dead and finding Scarface. Pretty good for a Bat-villain origin, and Dini ties it into "Face The Face," the One Year Later reintroduction to Batman. As for Zatanna, I have to say I liked the way Dini handled her mindwiping of Batman 'way back when, but I'm not buying her throwing herself at Bruce. Nice try, though.

Because I didn't have 1974's Justice League #111, I bought the DC Universe Special: JLA which reprinted it (the first appearance of Libra) and the 3-part Secret Society story which helped give Identity Crisis its foundation. I won't go into details, because these are pretty much research material, but the printing seemed off on the Secret Society story and Dick Giordano's inks seemed a bit too blotchy on the Libra story. Weird.

Finally, at long last here's Action Comics Annual #11 (written by Richard Donner and Geoff Johns, drawn by Adam Kubert), the conclusion of "Last Son." It's wall-to-wall combat, with the United States military, Superman, Luthor, Bizarro, Metallo, the Parasite, and (eventually) the Justice League and Justice Society versus a decent amount of Phantom Zone escapees. Luthor is the key to the issue, both in his motivation for helping Superman and the perverse glee he finds in killing Kryptonians. The ending is a little problematic given the current state of Superman comics, but maybe there will be an addendum which bridges the gap. Or maybe this takes place "now" (given one of Chris's comments) and it'll be a plot thread for Trinity. Anyway, it was a good issue, well-told by Kubert, which should make more sense once it's put in proper context.
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Tuesday, May 06, 2008

New comics 4/30/08

For some reason DC Universe #0 (written by Grant Morrison and Geoff Johns, drawn by committee) felt more Johnsian than Morrisonian. It struck me as a collection of preview pages from a half-dozen upcoming arcs, tied together by vague narration from a Certain Familiar Someone. I responded most favorably to the George Perez pages and the Final Crisis tease.

The blow-up-the-base story currently running in Star Wars: Rebellion (#13 written by Jeremy Barlow, drawn by Colin Wilson) is starting to feel padded by about an issue, and this is that issue. Most of it follows a Rebel soldier as she tries to escape a sadistic Imperial officer and the requisite stormtrooper squads. There's some narration about her coming to grips with the meaning of being a Rebel, but that was lost on me somewhat because I've never gotten too invested in this character. A promising sequence at the end makes a good case for our heroine blowing up half the base with a single grenade (not unprecedented in Star Wars, I think you'll agree). Overall, some good stuff, and my opinion may change after next issue, but for now it still seems a bit long.

Teen Titans Year One #4 (written by Amy Wolfram, pencilled by Karl Kerschl, inked by Serge LaPointe) is, as the cover indicates, a Kid Flash spotlight, but it continues the Batman/Robin storyline which has run through the book so far. The issue doesn't quite put Flasher in the "I should be the leader" slot, but it does give him an ego to go with his considerable powers. Wolfram and Kerschl root for him regardless, so that he's never really unsympathetic. Also, Aqualad gets more of a personality, although he still doesn't do a whole lot. Wolfram and Kerschl's simple storytelling comes across as very matter-of-fact, and it leaves room for Kerschl's stylized, expressive designs to work. I'm looking forward to the rest of the series and wishing it could go on longer.

Back in the current Teen Titans (#58 written by Sean McKeever, pencilled by Carlos Rodriguez, and inked by various people), this month Miss Martian must fight not only the Terror Titans, but also her evil conscience. (I've been reading too many solicitations.) Not knowing much about the character, I thought this was a good way to highlight her inner turmoil. I was a little confused at first, thinking that her Evil Self was somehow connected to her Evil Future Self from a few issues back, but that was cleared up soon enough. The art was decent: not too far from the book's normal style, not too flashy, but adequate for the job at hand.

I get the feeling I should like "Secret Origin," part 2 of which appears in Green Lantern #30 (written by Geoff Johns, pencilled by Ivan Reis, inked by Oclair Albert), but it keeps falling flat for me. I shouldn't fault it for changing Hal's origin so that only he (and not the little training capsule) is yanked out of the hangar by Abin Sur's ring. Working classic GL characters into the background is also acceptable, as is tying it into "The Blackest Night" and the Ysmault prophecies. Maybe I just have a problem with Ivan Reis drawing Hal to look 17 years old; or with Johns having Hal cause a rival to crash. Otherwise, "Secret Origin" is appropriately reverent, which is nice. I don't dislike this storyline, but I like it less than Johns' and Reis' other GL work.

Johns does better with Action Comics #864 (pencilled by Joe Prado, inked by Jon Sibal), a bridge between Countdown and Legion of Three Worlds which plays like a standalone murder mystery. Basically, Batman and Lightning Lad (of the "Earth-1 Legion") clash over the corpses of Karate Kid and Una. Batman also makes the point that he's met three different versions of the Legion, so naturally he's not inclined to trust any of them. The mystery isn't solved -- it's a teaser for the aforementioned LO3W, after all -- but the issue is tied together by a Mysterious Narrator revealed on the last page. Suspenseful! (Also, this week, redundant!) The art is okay -- a little too chunky, but not to the point of Liefeldism. I can't get used to a Grunge-like Lightning Lad, though.
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Fantasy Picks for the Final Frontier

(Sorry for the lack of content. I've been sick.)

Good news for fans of Star Trek comics: GTI, which did the Marvel comics-on-DVD discs, is giving Trek the same treatment.

This is a massive amount of books. According to TrekMovie.com, it's

the original Gold Key series, the Marvel series that was placed around the first motion picture, the two volumes of DC releases through the 1980s, Marvel’s second run, and the Malibu and Wildstorm runs to close out the license before IDW came along.


It touches on every TV series except "Enterprise," and should include adaptations of every movie except Wrath Of Khan, Insurrection, and Nemesis. It should also include print-exclusive books like the Pike-centric Early Voyages, Marvel's Starfleet Academy series, and DC/WildStorm's New Frontier one-shot.

And it got me thinking ... as long as we're doing fantasy-drafts for regular superhero comics, why not for Trek comics? I don't intend this to be a meme, but I won't tell you not to jump in.

For the most part these ended up being rather predictable, in the sense that the writer and artist were an established team with a substantial body of work together. I chalk that up to being lazy, but I stand by my picks.

To-wit:

1. Enterprise: Geoff Johns and Steve Rude. Johns I picked for his fascination with continuity; and the Dude because he could make the 22nd Century look great. Why isn't the Dude drawing the Original Series, you ask? Well...

2. Star Trek (The Original Series): Grant Morrison and Richard Case. I trust the prospect of a Kirk, Spock, and Bones produced by the men who brought you the proto-Vertigo Doom Patrol pretty much writes its own proposal. While there is one condition -- a post-Motion Picture setting -- that still leaves plenty of room for the strangeness that helped define the show.

3. Star Trek -- The Next Generation: Gail Simone and Nicola Scott. I'm still not stretching too far here, but I do think that they'd be a good fit for the crew of the NCC-1701-E. (Let's leave the TV era behind, OK?) Honestly, I'd read Simone & Scott on quite a few books, regardless of genre; but TNG has the strongest group dynamic of the Trek series, and clearly they do groups well.

4. Star Trek -- Deep Space Nine: Greg Rucka and Joe Bennett. I haven't read any of the post-series "relaunch" books, but I'd love to see what Rucka would do with the crew. DS9 just feels like a Rucka/Brubaker type of show. As for Bennett, Rucka's most recent Checkmate artist has the clean style which tends to dominate the Trek comics. Thinking about it a little more, though, I wouldn't mind seeing his old Detective Comics collaborator Shawn Martinbrough tackle the former Terok Nor.

5. Star Trek -- Voyager: Chris Claremont and Carlos Pacheco. Ah, now we come to the reason for this post! The one-two Naomi Wildman punches in "Once Upon A Time" and "Infinite Regress" have convinced me that she is a Claremont character if ever Trek had one. Voyager's grownup crew is fairly Claremontian too. If Trek had thought balloons, the bridge of NCC-74656 would be crowded with 'em, all internally monologuing about their secret crushes, struggles with becoming human, and angst-filled longings. Claremont already did some of that with the Debt Of Honor graphic novel, but Voyager practically begs for the treatment. Combine that with Carlos Pacheco's elegant linework (he could make Seven's dinners look believable) and everybody's happy.

Any other suggestions?
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