Still, you're not here for the travel tips, and I haven't hooked up the scanner yet, so...
Fantastic Four #554 (written by Mark Millar, drawn by Bryan Hitch) has some good ideas. Sue's Junior League-ish "super-team" is one of them, as is the idea that Alyssa Moy (glad I read the Claremont issues!) is just as good as Reed without being held back by family obligations. Hitch is reliably good, as usual. However, I can't decide whether Millar is ripping off Magrathea, the Quantum Mechanics from Hitch (and Mark Waid)'s JLA: Heaven's Ladder, or both. It's certainly a big enough idea for the FF (as it was for the Justice League), but Millar and Hitch have such matter-of-fact styles that it loses something, somehow, in "translation." I definitely get the idea that the A-games are being brought, but (at the risk of mixing metaphors horribly) their reaches may exceed their grasps.
Spider-Man Family #7 includes a funny, sweet story about the Looter's love for his piece of meteor rock. It's Mark Waid, Todd Dezago, and Karl Kesel's tribute to their late colleague Mike Wieringo, and I really enjoyed it. The rest of the issue reprints the first issue of a Venom miniseries obviously from the '90s, the first issue of a Gwen Stacy flashback miniseries, and a Japanese Spidey story. I'm still working my way through those, and also the bonus materials in Fantastic Four: The Lost Adventure. The latter reconstructs the Lee/Kirby story that appeared (in altered form) in FF #108, and of course I can't say anything bad about Lee/Kirby FF.
Bat Lash #3 (written by Sergio Aragones & Peter Brandvold, drawn by John Severin) takes the overall story in a pretty grim direction, and for a story which has featured attempted rape as a major plot device, that's saying something. I do think the villains are made to be suitably evil, but I'm not getting much in the way of characterization from Bat himself.
Was a little surprised to see an Alpha Lantern story in Green Lantern Corps #21 (written by Sterling Gates, drawn by Nelson), since I thought the Alphas' "origin" was still unfolding in the main GL book. Anyway, the spotlight here is on Boodikka, who I believe was introduced in the Gerry Jones era of the very early '90s. Even so, this may be our first look at her homeworld and early life. It's an OK issue -- the main conflicts have to be restated for folks who don't know them already from the other title, and the story-specific conflicts are pretty familiar. Boodikka isn't the first Lantern to suffer the rejection of her old social group. The art isn't bad, but it's not particularly energitic either. However, the plot brings everything together at the end in a fairly new way, and if this is your first Alpha Lantern story it's probably not too shabby.
JLA Classified #52 (written by Roger Stern, pencilled by John Byrne, inked by Mark Farmer) features the present-day League's fight with Titus. It was good, in terms of book-length fight scenes. Every Leaguer got a spotlight, there was a bit of backstory involving an Amazonian prophecy, and it ended on a cliffhanger. Can't ask for much more than that.
I didn't quite know what to expect from Beautie: An Astro City Character Special (written by Kurt Busiek, drawn by Brent Anderson), but I ended up pleasantly surprised by its "Twilight Zone" feel. At first I wondered whether Anderson was just giving Beautie Barbie-like characteristics and mannerisms, so it was a little confusing before I realized that's the way she's supposed to look. Once I got past that, I realized how unnerving she would be even among the other AC characters, and that discomfort helps to define her. Overall, I thought it was a good standalone story, and it doesn't quite matter that it might not have much to do with the overall AC mega-plot.
Superman #673 (written by Kurt Busiek, drawn by Jesus Merino) wraps up the Insect Queen storyline with a bit of super-power use that made me, and no doubt other readers, think "it doesn't work that way!" I didn't dislike this storyline, because it built the IQ up as a credible threat, gave Lana something productive to do, and had some good scenes with Chris Kent ... but really, heat vision doesn't work that way, does it? As for the art, Merino has some of the same issues with choreography and poses that Peter Vale does, but overall he did a good job.
I liked Wonder Woman #17 (written by Gail Simone, drawn by Terry & Rachel Dodson and Ron Randall) pretty well, but I couldn't figure out why one Amazon appears to suffer a couple of mortal wounds on one page and then turns up somewhat less than dead shortly thereafter. Misdirection, I guess; which is how we get suspense. Anyway, this is more of Wonder Woman being the toughest person in the room (or in the jungle, or on the beach), as she intimidates the Nazis off Themyscira and then takes out the four Amazons who've wanted her dead since her birth. I was also surprised by the revelations about Etta Candy, who I guess got Superboy-punched somewhere along the way. Thought Ron Randall meshed pretty well with the Dodsons, too.
Green Arrow/Black Canary #5 (written by Judd Winick, drawn by Andre Coelho) was okay. Essentially a flashback about Connor Hawke's childhood, it also includes Ollie and Dinah's real wedding and sets up what looks like the next main storyline (which may well involve Connor's being healed). The flashbacks are rooted in the core of Ollie's character, which is (I think) the conflict between his extreme self-centeredness and his perpetual desire to make up for same. In other words, Ollie's a jerk who realizes his shortcomings about ten seconds too late. If you can get past that, he becomes more sympathetic, and these flashbacks probably become easier to take. Otherwise, there's probably no way you keep reading this book. Art was pretty decent -- kind of like Cliff Chiang, but with thinner, harsher lines.
Most of the action's on Apokolips in Countdown #11 (written by Paul Dini and Justin Gray & Jimmy Palmiotti, story consultant Keith Giffen, pencilled by Mike Norton, inked by Mark McKenna), but nothing much happens. Oh sure, Brother Eye and OMAC mow down para-demons, and Holly, Harley, and Mary fight a new (and probably less-powerful) batch of Female Furies, and Karate Kid gets some action as well, but I don't get the same sense of plot advancement from this issue that I did from the Earth-51 story which ran through the January installments. Art is good, because I think Norton and McKenna are capable storytellers with a clean, appealing design sense. Other than that the book has the same problems it's always had: it assumes you're in this for the long haul and it doesn't need to explain anything.
Finally, I wasn't surprised by the cliffhanger at the end of Booster Gold #0 (written by Geoff Johns and Jeff Katz, pencilled by Dan Jurgens, inked by Norm Rapmund), because I'd seen the solicitations for future issues. Besides, no good can come of Booster's time-mucking. I did like the Zero Hour elements, though, especially the notion that this was the "Zero Month" issue which re-told Booster's origin. Unfortunately, I'm not getting the sense of camaraderie and joie de vivre that I should be from the return of the Blue and Gold team. Ted's just too serious -- understandably, I think, since he's just faced his own death. Maybe next month, when they're dodging OMACs, they'll be funnier.