Another light week.
Detective Comics #799: "War Games" Act 3, Part 1. Written by Anderson Gabrych, pencilled by Pete Woods, inked by Andy Smith. And now, the big finish! According to the Bat-plan, Orpheus has gathered all the bad eggs from across Gotham into a big stadium. Batman has organized his posse and the Gotham City Police around the stadium, ready to strike. Unfortunately, it all disintegrates, and Batman is trapped inside the stadium with hundreds of angry crooks. Outside isn't much better, as Commissioner Akins isn't too thrilled with Batman's leadership. Overall, it's a good start -- it's at least exciting, and it builds suspense -- but I was left wondering why Batman didn't signal any sooner.
On balance I don't like the whole "Batman seems more gullible now" paradigm upon which "War Games" has come to depend. Sure, the all-knowing Batman can get boring, but the Batman who 1) doesn't recognize his own plan and 2) can't see through the Orpheus disguise seems even less realistic.
Majestic #3: Written by Dan Abnett & Andy Lanning, drawn by Karl Kerschl. This too is a setup issue, with Majestic's current "mysterious boarder" situation contrasted with his former royal status. Meanwhile, the Eradicator's looking for him, as is whatever came through the dimensional portal. It's the kind of issue you can't really judge until you see what #4 does with it.
Teen Titans/Legion #1: Story 1 written by Geoff Johns and Mark Waid, and drawn by Ivan Reis and Marc Campos; story 2 written by Mark Waid and drawn by Barry Kitson. Superboy brings the Titans into the future to help the Legion fight 100 iterations of the Fatal Five. No plot, really, just wall-to-wall fightin' and some technobabble about repairing the rips in reality the Fatal 500 have caused. Said rips also help set up the "hard reboot" of the Legion, coming in December from Waid and Kitson. The artwork is more than adequate to the task, and the dialogue is jaunty. There's some fun interaction between the acerbic Brainiac 5 and the we-forgot-he's-smart-now Imp-- er, Kid Flash, and a well-meaning scene involving Cosmic Boy and Cyborg. Kid Flash also gets to visit relatives, which is nice. The bottom line is, this looks like the last adventure for the post-Zero Hour Legion. (By my reckoning, they lasted just over 10 years.)
The best thing about this special is the preview of the new Waid/Kitson series. Waid's "movement" description is right on -- this Legion is composed of Merry Pranksters who scare the adults and inspire the teens. That alone makes me excited about its prospects.
Detective Comics #799: "War Games" Act 3, Part 1. Written by Anderson Gabrych, pencilled by Pete Woods, inked by Andy Smith. And now, the big finish! According to the Bat-plan, Orpheus has gathered all the bad eggs from across Gotham into a big stadium. Batman has organized his posse and the Gotham City Police around the stadium, ready to strike. Unfortunately, it all disintegrates, and Batman is trapped inside the stadium with hundreds of angry crooks. Outside isn't much better, as Commissioner Akins isn't too thrilled with Batman's leadership. Overall, it's a good start -- it's at least exciting, and it builds suspense -- but I was left wondering why Batman didn't signal any sooner.
On balance I don't like the whole "Batman seems more gullible now" paradigm upon which "War Games" has come to depend. Sure, the all-knowing Batman can get boring, but the Batman who 1) doesn't recognize his own plan and 2) can't see through the Orpheus disguise seems even less realistic.
Majestic #3: Written by Dan Abnett & Andy Lanning, drawn by Karl Kerschl. This too is a setup issue, with Majestic's current "mysterious boarder" situation contrasted with his former royal status. Meanwhile, the Eradicator's looking for him, as is whatever came through the dimensional portal. It's the kind of issue you can't really judge until you see what #4 does with it.
Teen Titans/Legion #1: Story 1 written by Geoff Johns and Mark Waid, and drawn by Ivan Reis and Marc Campos; story 2 written by Mark Waid and drawn by Barry Kitson. Superboy brings the Titans into the future to help the Legion fight 100 iterations of the Fatal Five. No plot, really, just wall-to-wall fightin' and some technobabble about repairing the rips in reality the Fatal 500 have caused. Said rips also help set up the "hard reboot" of the Legion, coming in December from Waid and Kitson. The artwork is more than adequate to the task, and the dialogue is jaunty. There's some fun interaction between the acerbic Brainiac 5 and the we-forgot-he's-smart-now Imp-- er, Kid Flash, and a well-meaning scene involving Cosmic Boy and Cyborg. Kid Flash also gets to visit relatives, which is nice. The bottom line is, this looks like the last adventure for the post-Zero Hour Legion. (By my reckoning, they lasted just over 10 years.)
The best thing about this special is the preview of the new Waid/Kitson series. Waid's "movement" description is right on -- this Legion is composed of Merry Pranksters who scare the adults and inspire the teens. That alone makes me excited about its prospects.
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